Sunday, May 15, 2016

Trim Dynamic brush in ZBrush

While working on my torso build up for Production Modeling, I was having some issues getting the more hardened edges that were presented in the reference image. No matter all the pushing and pulling I did with the move brush or smoothing it out, I couldn't get the edges defined enough.

So I was told by a colleague about the Trim Dynamic brush. The Trim brushes are based on the Planar brushes but provide a different behavior based on the normal of the surface or the screen working plane. Compared to the Planar brush which are restricted to a clicked point on the surface, or a defined path, the Trim brushes do not have these restrictions. The Trim Dynamic brush will allow you to sculpt hard surfaces in a freehand way.
  I started using this brush, along with damien standard, to flatten edges out and give it a smoother look, with more defined edges, like so.

Keep in mind that while you are sculpting you will need to up the resolution of your dynamesh in order to achieve the crisp edges that we are looking for in this type of model. You will want to drag it along where you want the edges to form to achieve the hard edges you want. Unfortunately I had to move on from the torso model before I could complete it but my final outcome was a much cleaner edged model, but here is one more example of the edges I put onto my model.


You'll notice that I made the edges of the pectoral muscles more defined and less rounded. You can achieve that by using the Trim Dynamic brush and LIGHTLY smoothing it, but not too much smoothing because it'll erase those hard edges. Continue playing around with this brush and you will achieve the look you want.